
Welcome to the World of RobotWars!
It is a time when men no longer fight each other directly, but instead create mechanical fighting machines to wage their battles for them. The result is an unending war based on human strategy and ingenuity, all resulting in robotic carnage throughout the battlefield territories.
You have been hired by the ParaTech Administration to design and program battle robots to be used against the Omnitron Union, one of several aggressive over-seas organizations that has been the biggest threat to us in this war.
You are expected to work quickly to become familiar with ParaTech engineering protocols. As soon as you are ready, you will commence immediate design and production of war robots to aid in this campaign.
Why this game is different from all others...
Most computer games fall into one of a few categories: Action/Arcade, RPG, Brain-teasers, Strategy, and 3DS (which are a combination of them all). This game has all of these components too, but in a completely abstract way. To 'play' RobotWars, you program 'RoboScript' code into a file, save it, and run it against other scripts in RobotWars. The game is carried out based on your program. If the code has good strategy, the resulting actions that the robot takes will bring a victory. It is also more than likely that if the code is bad, your robot will lose.
During a battle, you do not have any manual control over what is happening on the battlefield. You control the code, and the code controls the robot. That is your job.
How can I learn to play?
Included with the Full package is a file called 'tutorial.doc' which is a complete manual on installing the game and making RoboScript programs to run in RobotWars. Also, there is a RobotWars & RoboScript Forum here on the QBasic Station, so you can post questions and discussions there. When you feel you have a competitive script, if you are a member you can even upload it to the Member's Files page under the RoboScript category.
Good Luck, Engineer!
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